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The Coming of the Fibersphere
The New Rule of Wireless

Issaquah Miracle

Metcalfe's Law and Legacy

Digital Dark Horse—Newspapers

Life After Television, Updated


Auctioning The Airways


Washington's Bogeymen


Ethersphere


The Bandwidth Tidal Wave

Gilder Meets His Critics

Mike Milken & The Two Trillion Dollar Opportunity

From Wires To Waves

The Coming Software Shift
Angst And Awe On The Internet

Goliath At Bay

Feasting On The Giant Peach

Fiber Keeps Its Promise

Inventing The Internet Again

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page 2 of 9

Life After Television, Updated


In 1989 the great information companies financed by Michael Milken’s junk bonds were still seen as sleazy corpocracies teetering on towers of debt. By 1993 TCI, McCaw Cellular, MCI, Turner, NewsCorp, Viacom and Time Warner—collective beneficiaries of $10 billion of Milken funds—had emerged as the titans of the new information economy and ruled the business pages of the press or months on end. Scorned in 1989 as part of a Milken scam or “Ponzi scheme” by Benjamin Stein in Barrons, James B. Stewart in the Wall Street Journal, Connie Bruck in the New Yorker and other acclaimed reporters and analysts, TCI and McCaw together attained in 1993 a total market value of around $50 billion.

In 1989 the most weighty wisdom on the future of media was the “Negroponte switch”—the theory launched by Nicholas Negroponte of MIT’s Media Lab that what currently goes by air—chiefly broadcast video—would soon switch to wires (fiber optic and coax), while what currently goes by wires—chiefly voice telephony—would massively move to the air.

In Life After Television I urgently touted the Negroponte switch. I still believe it brilliantly captures the key vectors of change. Shortly afterward, though, I began to have my doubts that the victory of fiber as a delivery system would be quite so total as I had imagined. After all, the spectrum of electromagnetic vibrations is essentially infinite, and several companies, led by Motorola, were offering wireless local area network (LAN) equipment operating at Ethernet or Token Ring data rates in the 18-gigahertz band—a frequency previously used chiefly in outer space. Moreover, BIIC, Photonics and other firms were offering LANs in the infrared bands of the spectrum—up in the terahertz and beyond—previously used in the air only by low-data-rate TV remotes (although infrared pulses were the medium of fiber optics).

By 1994 the vision of scarce spectrum behind the Negroponte switch was in a rout. Qualcomm Corp. of San Diego introduced a cellular technology that allowed use of the entire spectrum in every cell (rather than permitting frequency reuse only once every seven cells as in current cellular technology). By creating smaller cells in larger numbers, it would be possible to multiply spectrum almost without limit while drastically lowering handset power usage. Spectrum once too scarce to waste on video was becoming as cheap and abundant in the air as in wires, where fiber optics had already opened an era of potential bandwidth abundance. Andrew Grove, CEO of Intel, memorably declared: “You think computer prices are plummeting. Wait till you see what happens to bandwidth.”

Still, there remained limits to the use of higher frequencies for communication. Higher frequencies, it was believed, created prohibitive problems of interference and power. Rain, for example, would drown out microwave communications. Pigeons would fry on the antennas. Then Cellular Vision of New York Inc. overthrew this conventional wisdom. It announced in the fall of 1992 that it was broadcasting 49 channels of studio-quality video in the 28-gigahertz band of the electromagnetic spectrum to 500 homes in the Borough of Queens. The total cost was some $300 per home. Months later, Gigahertz Equipment of Phoenix was seeking similar licenses in the West.

Although many observers scoffed at these microwave ventures, on August 4, 1993, Bell Atlantic signed up to market the system through the City of New York and in neighboring suburbs to the north. US West signed up with Gigahertz to supply service in its own region.

Shaking most of the certainties of 1980s conventional wisdom, such insurgencies all stemmed from the still deeper forces of the microcosm and telecosm—described in Life After Television—that are still gaining momentum in 1994 and will continue to cascade through the technoscapes of the coming decade.

The Avalanche Of Bits
But with Milken banished from financial markets and Malone in harvest mode, who will ride the next avalanche of bits on the information superhighway—and who will be buried under it? Widely regarded as likely winners are Edward McCracken of Silicon Graphics Inc., the aspiring king of the set-top box and the video server, and Jim Clark, SGI founder and chairman until February 28 (when he will leave to start his own interactive TV software company). In the form of 3D graphics hardware and software, SGI’s technology is central to the triumph of computers over television and games. Yet the company’s present strategy is to retrofit these digital engines into the television set-top boxes and Nintendo game machines of the pre-computer culture. Clark hopes to provide the content.

SGI offers compelling reasons for this strategy: production volumes and foundries for the Mips 4000 microprocessor family comparable to those of the Intel X86 standard; a siphon amid the possible floods of software revenues to be earned by Nintendo using the SGI architecture; and sales of SGI superservers to the television programming industry. But in harvesting these benefits over the next five years, SGI and Clark risk dissipating their energies by serving the industries of the past.

Is Mickey Schulhof of Sony Corp. going to countervail these trends? He is trying to converge and digitize all the technologies of the past into a pinata of new consumer appliances, musical hits, videogames and movies, making blockbuster turkeys such as “Last Action Hero” and selling everything but the feathers and the popcorn. Schulhof grandly plans to rule both ends of the information superhighway, with Hollywood video and musical content and a panoply of appliances to play them, from high-definition TV sets to minidiscs, CDs and videotapes, game players and walkmasters. But Sony may merely be supplying digital cosmetics to two dying industrial establishments: Hollywood and consumer electronics. Making an array of incompatible and incommunicable devices, Sony is defying both the law of the microcosm, which compels the distribution of intelligence, and the law of the telecosm, which asserts the exponential benefits of interconnection.

Lest the information superhighway clog up with wrecked hopes and misbegotten plans, let us look for the false assumptions behind some of the disappointments of today.

GTE’s Cerritos, Calif., project—the first full test of interactive services, launched in the mid-1980s—rolled out its cornucopia of on-demand video, instant banking, shopping, games and other services to an indifferent marketplace. Although the results are still shrouded in secrecy, news reports suggested that people just didn’t want to take the trouble. US West and TCI are said to have made similar discoveries in Denver. If the world lusts for interactivity, why does it spurn the leading interactive market tests?

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