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The Coming of the Fibersphere
The New Rule of Wireless

Issaquah Miracle

Metcalfe's Law and Legacy

Digital Dark Horse—Newspapers

Life After Television, Updated


Auctioning The Airways


Washington's Bogeymen


Ethersphere


The Bandwidth Tidal Wave

Gilder Meets His Critics

Mike Milken & The Two Trillion Dollar Opportunity

From Wires To Waves

The Coming Software Shift
Angst And Awe On The Internet

Goliath At Bay

Feasting On The Giant Peach

Fiber Keeps Its Promise

Inventing The Internet Again

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  Telecosm Series


page 3 of 7

Life After Television, Updated


The “killer app” for these new broadband systems is supposed to be pay-per-view television. But, says Frank Biondi, president of Viacom, “there has been no serious take-up for pay-per-view in 20 years. We are way behind revenue projections on motion picture pay-per-view.” When Time Warner raised its pay-per-view movie bandwidth from five to 60 channels in the Borough of Queens, monthly revenue is reported to have risen by only some $4 per home. “If people really hated going down the block to pick up a movie, video stores would have a thriving delivery business today,” commented Michael Noll of the University of Southern California in the software newsletter Release 1.0.

3DO’s new super-Cd-ROM multiplayer and graphics processor may someday find a market outside Wall Street. But judging from the fall of the company’s stock price, from a high of 48-1/4 when the machine was launched into stores last October to 26 in mid-January, sales have been disappointing. 3DO indicated that some 50,000 units had been shipped to retailers, compared with earlier company projections of “fewer than 100,000” and euphoric expectations of many more. Similarly, after investment of untold hundreds of millions of dollars, the Philips CD-I players still lag in the marketplace. If the world is rushing to multimedia, why is it so slow to embrace the leading new multimedia players?

“Like Feeding Vitamins To A Horse”
Games show magnate Jon Goodson of Mark Goodson Productions declares that people don’t want to interact with game shows. “It changes the game—for the worse.” A 1993 Dataquest study reported that people really don’t want to interact with sports events. TV Answer, now Eon, and Interactive Networks both failed to break through with plans to supply interactivity to current-day televisions over special radio frequencies allocated for the purpose by the FCC. Hollywood has determined that audiences have no interest in shaping the outcomes of films; they want to be surprised. If people don’t want to interact with video, how can the world move beyond television?

The new standard for digital HDTV, though far ahead of the old analog systems, will not be officially unveiled until 1995, according to Richard Wiley, chairman of the FCC’s Advisory Committee on Advanced Television. The broadcast companies that are supposed to adopt it are mostly uninterested. “We see no way any of us will make money out of this thing,” says John Swanson, vice-president, engineering, at Cox Broadcasting.

Most of the fiber-to-the-home and fiber-to-the-curb companies have been disappointments—Raynet and BroadBand Technologies have had difficulty selling their equipment. A superb passive optical technology has so far failed to save BroadBand’s stock price. It tumbled from a high of 52 early in 1993, amid the uproar over the information superhighway, to a low in the mid-20s by the end of January 1994 as revenue projections were lowered by analysts. Raychem has pumped more than $100 million into Raynet without yet generating a profit. Meanwhile, the telephone companies have been dallying with a new system called Asymmetrical Digital Subscriber Line, which will let them send full-motion video down a conventional phone line at six megabits per second (near to the practical rate of an Ethernet computer network). Although Eli Noam of the Columbia University Telecommunications Center says ADSL is “like feeding vitamins to a horse rather than buying a truck,” the phone companies feel that if they have to compete with TV, it is cheaper to supercharge the old copper nag for the last few hundred yards.

On the content side the picture is equally cloudy. At multimedia conventions, television executives declare that there is no way they can make money with the kind of stuff currently available on CD-ROMs and other such platforms. During intermissions they mutter off the record that the only way to jump-start this market is through virtual sex.

In the late 1980s the entire Japanese electronics industry was riding high with the harvest of profits from decades of investment in consumer electronics. Deciding that “content is king,” Sony and Matsushita each bought major Hollywood studios. As these companies moved on toward HDTV, Western pundits prophesied that Japan would dominate all advanced electronic industries, from semiconductors to supercomputers. Instead, however, the Japanese electronics industry entered a period of prolonged decline, suffering heavy financial setbacks and even losing its lead in semiconductors to American firms.

Strategists Focused On Wrong Industry
From Cerritos to Denver and on to Orlando, Omaha and Castro Valley, from 3DO to CD-I and beyond, from BroadBand to Raynet, from Sony to NEC, the current and impending disappointments spring from one key mistake. With some notable exceptions, the leading strategists are focusing on the wrong industry. You can’t get beyond television by collaborating with TV companies in their long slide to obsolescence. You can’t create a new information infrastructure by propping up the old telephone networks with the right to provide tv-type services.

The new 3DO and Philips CD-I game machines, for example, both link to interlaced TV screens that display every other line and then fill in the gaps on a second sweep. Interlaced screens mean cumbersome text and limited graphics. Interlaced screens doom multimedia to a fringe videotext fuzz. Yet these new game players shun the personal computer and its installed base of 33 million home units in order to build up a new installed base from scratch, connecting to visually inadequate televisions.

Interactivity, almost by definition, is a computer function, not a television function. Making the boob tube into an interactive hive of theater, museum, classroom, banking system, shopping center, post office and communicator is contrary to the nature of the box.
Millions of Americans, however, are eager to turn their personal computers to these pursuits. Therefore, it is natural that nearly all the relevant activity is in the computer industry rather than in the television industry. The PC world provides an environment totally alien to the downside dirges of consumer electronics.

As Peter Drucker has said, an entrepreneur should always heed the upside surprises. Upside surprises distract business leaders from a deadening focus on problems and target them on their opportunities. In the information economy, the best opportunities stem from the exponential rise in the power of computers and computer networks, microcosm and telecosm. In the computer industry, all the surprises tend to come on the upside.

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