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The Coming of the Fibersphere
The New Rule of Wireless

Issaquah Miracle

Metcalfe's Law and Legacy

Digital Dark Horse—Newspapers

Life After Television, Updated


Auctioning The Airways


Washington's Bogeymen


Ethersphere


The Bandwidth Tidal Wave

Gilder Meets His Critics

Mike Milken & The Two Trillion Dollar Opportunity

From Wires To Waves

The Coming Software Shift
Angst And Awe On The Internet

Goliath At Bay

Feasting On The Giant Peach

Fiber Keeps Its Promise

Inventing The Internet Again

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page 3 of 8

The Coming Software Shift


Then, for a further image of the end of the world, take him in the fall of 1990 off to Austin, Tex., for two semesters at IBM. “They were going to take over the 3D graphics market, they were going to win the Malcolm Baldrige Award, they were going to blow Silicon Graphics [the regnant Silicon Valley 3D workstation company] off the map, all in six months.” Andreessen began by doing performance analysis and moved on to work on the operating system kernel. In mid-1991, after constant delays, the company was finally ready to ship a world-beating 3D engine. But the new IBM machine turned out to be four times slower at seven times the price of the equivalent Silicon Graphics hardware that IBM had bundled a year and a half earlier with its RS6000 RISC (reduced instruction set computing) workstation. Austin IBM returned to the drawing board and Andreessen returned to Illinois to get his degree.

In both commercial and academic settings, Andreessen thus had the good fortune of working at the very heart of the old order of computing in its climactic phase. As Andreessen saw it, little of long-term interest was going on at either establishment. But both did command one huge and felicitous resource, vastly underused, and that was the Internet. “Designed for all the wrong reasons—to link some 2,000 scientists to a tiny number of supercomputers,” it had exploded into a global ganglion thronged by millions of people and machines.

Many people saw the Internet as throbbing with hype and seething with problems—Clifford Stoll’s book, Silicon Snake Oil, catalogs many: the lack of security, substance, reliability, bandwidth, easy access; the presence of porn, fraud, frivolity and freaks guarantees, so he says, that no serious business can depend on it for critical functions. But to Andreessen the problems of the Internet are only the other side of its incredible virtues.

“By usual standards,” says Andreessen, “the Internet was far from perfect. But the Internet finds its own perfection—in the millions of people that are able to use it and the hundreds of thousands who can provide services for it.” To Andreessen, all the problems signaled that he was at the center of the sphere, gazing in wild surmise at “a giant hole in the middle of the world”—the supreme opportunity of the age.

Andreessen saw that, for all its potential, there was a monstrous incongruity at the heart of the Internet. Its access software was at least 10 years behind. “PC Windows had penetrated all the desktops, the Mac was a huge success, and point-and-click interfaces had become part of everyday life. But to use the Net you still had to understand Unix. You had to type FTP [file transfer protocol] commands by hand and you had to be able to do address-mapping in your head between IP addresses and host names and you had to know where all the FTP archives were; you had to understand IRC [Internet relay chat] protocols, you had to know how to use this particular news reader and that particular Unix shell prompt, and you pretty much had to know Unix itself to get anything done. And the current users had little interest in making it easier. In fact, there was a definite element of not wanting to make it easier, of actually wanting to keep the riffraff out.”

The almost miraculous key to opening up the Internet was the concept of hypertext, invented by Theodor Holm Nelson, the famously fractious prophet of the “Xanadu” network, and son of Celeste Holm, the actress. A hypnotic speaker, with a gaunt countenance and flowing golden hair, Nelson seems an Old Testament Jeremiah from Central Casting as he rails against the flaws and foibles of current-day computing.

Hypertext is simply text embedded with pointers to other text, instantly and fully available by a point and click. For the source of the concept, Nelson quotes an essay by Vannevar Bush written in 1945 and read to him by his father as a boy: “The human mind . . . operates by association. With one item in its grasp, it snaps instantly to the next that is suggested by the association of thoughts, in accordance with some intricate web of trails carried by the cells of the brain.” Projecting this idea from a single human brain to a global ganglion, Nelson sowed the conceptual seeds of the World Wide Web.

Andreessen can explain both the power of hypertext and its slow emergence in commercial products: “Xanadu was just a tremendous idea. But hypertext depends on the network. If the network is there, hypertext is incredibly useful. It is the key mechanism. But if the network is not there, hypertext does not give you any of the richness.” Hence, Apple’s HyperCard and similar schemes failed to ignite. The link is not hyper if it is restricted to your hard drive or CD-ROM. Connected to millions of computers around the globe, it becomes exponentially hyper.

“The other thing about hypertext,” says Andreessen, “is that, even on networks, traditionally it had been developed by theoreticians and people very deep in the computer science community, and they tended to worry very deeply about problems like, ‘Well, what happens if the information moves?’“ As Gates put it in 1992: “The idea of locating things that move by their properties and dealing with the security and efficiency issues, including using replication to do this stuff well, is a very tough problem. That’s what Windows’s Cairo is all about. Three or four Ph.D. theses talk about this, but a commercial system has never done it.”

Andreessen brings the issue down to earth: “You’ve got a pointer at a piece of information on the network, but Joe, who’s running that information, moves it somewhere else. Computer scientists would take a look at the problem and say, ‘Oh, the system doesn’t work.’ On the Internet, we look at that problem and say, ‘Oh well, here’s another 20,000 pointers that do work.’ And maybe we can send email to Joe and he’ll put his information back.” In other words, you don’t wait for Cairo or Xanadu to try to solve every problem. You go with the fabulous flow of opportunities.

Nelson’s idea led to what Gary Wolf, a contributing writer of Wired, calls “one of the most powerful designs of the 20th century” —a universal library, a global information index and a computerized royalty system. But Nelson’s quest for perfection led to a 20-year adventure in futility. “The opinion of the Xanadu people to this day is that the Web and the Internet are much too simple.

They don’t solve the problems. For instance, the links aren’t fully bidirectional. You don’t know exactly who’s pointing to your page, and there’s two ways to look at that. The way that Ted Nelson looks at it is ‘That’s bad!’ The way that I look at it is ‘That’s great!’ All of a sudden anyone can point to your page without permission. The Net can grow at its own rate. You get the network effect, you get Metcalfe’s Law, it spirals completely out of control.

“Isn’t That Fantastic?”

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